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THE IMPORTANT BITS

A game everyone can enjoy.

Clear controls, readable feedback and help when something gets in the way.

Accessibility · Updated 3 October 2026

On this page

How the game is designedZoomies controlsTiming and game choicesPrivate campaign controlsRed Carpet Rush and Arrivals Rush controls and limitationsTell us what would help

How the game is designed

Pop Quest includes keyboard controls, visible focus states, labelled buttons, text feedback alongside colour, and support for reduced-motion preferences. Pages are designed to adapt to smaller screens and browser zoom. We have not completed an independent accessibility audit and do not claim certification or full WCAG conformance.

Zoomies controls

Zoomies supports drag, arrow keys, WASD and labelled direction buttons. Pause with P, Escape or the pause button. It uses a timed canvas playfield and does not provide an equivalent screen-reader-playable experience. Reduced-motion settings reduce decorative effects. See the Zoomies guide.

Timing and game choices

Daily Quest uses a fixed ten-second answer window. That can be a barrier for some players and there is currently no extended-time mode. Qwerty, POPCORN and Extra Quest are untimed alternatives. Archived Daily Quests retain their original timer.

Private campaign controls

Last Call supports arrow keys, WASD, finger or mouse dragging, and labelled on-screen direction buttons. Security clearance is shown in text as well as colour. Pause or Escape stops the action; switching away also pauses. Its maze, moving hazards and boarding sequence are drawn on a canvas and do not currently offer an equivalent screen-reader-playable experience. The timed challenge may be difficult for some players. Blue interface surfaces use light text, with clear focus outlines. You can contact us about access barriers.

Red Carpet Rush and Arrivals Rush controls and limitations

Arrivals Rush uses the same controls, keeps its floor tiles still and always ends at the waiting car. Its numbered levels, holiday characters and personal bests are separate from Red Carpet Rush.

Steer with the Left and Right buttons, the arrow keys, A and D, or by dragging on the carpet. Use Pause, or press P or Escape while playing, to stop the action. Resume continues the run. Save & leave keeps an unfinished run on the same device. Full screen has an X button to exit.

The game honours your device’s reduced-motion preference by reducing decorative movement and effects. Red Carpet Rush’s moving carpet and both games’ obstacles and reaction-based play remain: there is currently no slower-speed or obstacle-free mode. You can pause between attempts, but must react while a run is active.

The playfield is drawn on a canvas. Controls and result messages have text labels, but obstacle positions and movement are not provided as an equivalent screen-reader-playable experience. Both Rush games may therefore be difficult or inaccessible for some people with visual, motor or cognitive access needs. Qwerty, POPCORN and Extra Quest offer untimed text-based alternatives. See the Red Carpet Rush guide or Arrivals Rush guide or contact us for help.

Tell us what would help

contact Incentively about Pop Quest or email hello@incentively.co.uk if you cannot use a feature or need information in another format. Tell us the page, what you were trying to do, and your browser or assistive technology if you are comfortable sharing it. You do not need to disclose a medical condition.

Pop Quest

A little pop culture.
A little victory.

Fresh games. Every day.

Pick your play

Fun Hub ALL ARCADE GAMESRed Carpet Rush ARCADEZoomiesArrivals Rush ARCADEDaily QuestQwertyPOPCORN FRIDAYSExtra QuestGames by Place Keys

The useful bits

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